View the reveal trailer for Espire 1: VR Operative,
published by Tripwire Interactive.
Espire 1: VR Operative was revealed with the below trailer on February 5th, 2017.
The trailer shows a gameplay sequence from the Espire proof of concept, developed over 7 weeks from December 2016 – through to Mid January 2017. The gameplay sequence demonstrates some of the main gameplay mechanics developed up to that point.
All members of the Espire dev team are huge fans of the Stealth Genre and are VR Evangelists. With Espire 1, our goal is to create the definite VR Stealth experience, utilizing the new immersive medium of Virtual Reality to transport players into these virtual missions in a way that is only possible with this technology. Our hope with this initial trailer in Feb 2017 was that it excited fans of Stealth and Action games and we welcome any feedback and comments.
Learn more about Espire 1: VR Operative on the about page and check out the press release. We are releasing Development videos that detail the main mechanics of the game, the development of key features (what is and isn’t working in VR) and revealing the storyline and characters. Join the discussion about these videos on the Espire 1 VR Stealth YouTube Channel.
A recent development update from August 2017.
The video below shows the progress the small Espire team have made on the prototype between Feb and August. Director Michael Wentworth-Bell has been forming the Espire development team and together we have completed the prototype. The video below shows the many features now implemented.
Our August update video above demonstrates our “Control Theatre” VR locomotion system – an optional comfort mode that will allow all players to experience full freedom of movement in the game, regardless of whether they are suspectable to motion sickness. We also show some gameplay from one of the prototype’s 6 Virtual training challenges – the full game will feature 200 of these short challenges.
As mentioned in the above video, we’re now actively pitching the prototype to potential partners in order to accelerate development and achieve the project’s ambitious goals. We target PC VR, consoles and mobile with the Espire IP. The prototype will be released as a playable demo once critical bugs and performance issues have been addressed.
Espire Development Team
We’ve been forming the development team over the past few months and completed our prototype.
Michael Wentworth-Bell / Game Director, Prototype Design & Development
Josh Simons /Advisor
Richard Knight, Tim Brcan, Nick Acciarito: Business Development
Alex Shedlock / Narrative Lead, Ideation
Alex Floate / Level Designer
Justin Hendrix Villegas: Development Lead – AI systems
Reel Pictures Animation Studio / Development Partner
Dale de Silva / Art Director
Mal Padgett / Audio Engineer, Creative Direction
Alf Kuhlmann / 3d Modeler & Character Animator
James Eynaud, John Longley / Additional Audio Engineering
Prototype Voice Actors:
Espire Console: Ivy Tseung
Espire Commander: Mal Padgett
Unit Commander: Michael Dunleavy
Soldier: James Eynaud
Espire 1: Prototype Testers: Leon Kuhlmann, Lachie Chisholm, Ivy Tseung, James Eynaud, John Longley, Tim Cook, Shane Herbert
We’re actively expanding the Espire team as we begin full production. We will create a dedicated jobs page on the website shortly.
A special thanks to the Unreal Engine Community, in particular the following developers:
Mordentral, creator of the Unreal Engine VRExpansionPlugin
Shane Colbert, creator of the Sphinx Voice Recognition plugin for Unreal Engine
Cubit Studios / Ballistics FX
Drix Studios / AI Behavior Toolkit
Mathew Wadstein, Unreal Engine Expert
Mitch McCaffrey / Mitch’s VR Lab