Tag Archives: Control Theatre

We’re excited to share that we’re now actively pitching Espire 1: VR Operative and have another development video. Espire 1 is a focused VR Stealth Experience. We’ve been hard at work developing the game and have now begun pitching the project to accelerate its release. This video summarises the project and shows gameplay from one of Espire’s 200 short “VR Challenges”.

We describe Espire 1: VR Operative as Metal Gear Solid meets Goldeneye 007 in an immersive VR world. The full game features 2 game modes. There’s 15 objective-based story-driven missions, split across 9 Espire operations and the 200 Virtual Training Challenges; each challenge testing a specific game mechanic across 20 categories.

If you’re interested in partnering with us and would like to hear more information about the project or evaluate the prototype, please get in touch. We’ve now completed the prototype and are polishing it up for public release as a playable demo.

Now Pitching Espire 1: VR Operative – Dev Diary #3

Our latest update for Espire 1: VR Operative reveals both the game’s “Control Theatre” VR locomotion system and it’s overall concept – both of which are explicitly linked!

Concept:

Espire 1: VR Operative drafts players as drone operators of the future. Players become “Espire Agents” and use “cutting edge Virtual Reality hardware” to remote-operate the Espire model 1 from the safety of their control theatre. The player will be standing within the Espire control theatre from the moment they launch the Espire 1 executable from their steam game library until the moment they quit.

Locomotion System

This control theatre is the game’s key locomotion ‘comfort’ device. Any time the player performs any sort of artificial locomotion, Espire’s world shrinks down to the size of a floating ipad, with the control theatre visible in the player’s peripheral vision.

With this “VR within VR” concept, we will:

  • allow precise freedom of movement
  • minimize VR sickness
  • maintain immersion.

This concept allows us to deliver an optimized standing, 180 degrees, or 360 degree roomscale experience with the level of comfort that suits the individual player. It is a system that is highly customizable and can be completely turned off for those not susceptible to VR sickness.

Check out our 2nd Dev Diary below:

We’re very interested in hearing any feedback on the concept and locomotion system based off the video and the impending prototype demo release.

There is still a lot of work to do for it to effectively minimize VR sickness but after months of development the locomotion system & game concept are ready to be revealed. The prototype still needs some work, but all the ‘boring’ mechanics have been implemented, and we are finishing up a few challenges to demonstrate them. Thanks for the continued interest in Espire 1!

Espire Dev Diary #2 – Control theatre VR Locomotion concept